WHAT's DONE

- 9 Intros + 1 Special
- 9 Winposes + 5 Special
- 1 Deadpose
- Win quotes
- 63 palettes
- 3 throws
- Power charge
- Focus Attack
- Ground Zetto Counter (on block, F+2P/2K)
- Air Zetto Counter (on block, F+2P/2K)
- Special Air Zetto Counter (on block, U+2P)
- AI

EXTENDED BASICS
- Slaps (B+MP)
- Blitz Fireball (F+MP)
	- Stays is place for 3 seconds before vanishing
	- Can be hit by 18's normal attacks to thrust it to the enemy
- Triple Threat (F+MK)
	- Hits low
	- Can be comboed 3x times on hit
- Kick the trash (F+SK)
	- Can OTG enemies
- Low kick (B+SK)
- Glasgow Kiss (D+SP)
	- Launcher
	- Can be charged by holding SP to increase range/damage
- Power Dunk (In Air, Down+SP)
- Scissor Kick (In Air, jump forward or backward + MK)
	- Crossup kick


SPECIALS
- Blitz Deadend (QCF+P)
	- Can be cancelled into other specials and hypers
- Crossfire [EX] (QCB+P)
	- Hold and release P after jumping over the enemy to launch fireball
	- Press K to release a quick stomping kick (Crosskick)
	- Non-EX version can be cancelled into another special if the move is buffered during the jump/launch
	- 5 ticks invulnerability startup for Normal version. 10 ticks for EX version
	- EX version can't be cancelled into Crosskick
- Violence Hold [EX] (DP+P)
	- Non-EX version can be cancelled into another special if the move is buffered during the slaps
	- EX version can be cancelled into jump by holding U after the blast
- Ballistic Kiss (Air OK) [EX] (QCF+K)
	- Hold K to hover and freefly
	- Press FF or BB to cancel freefly into Air Dash
	- Release K to thrust forward
	- Press K while thrusting to teleport before hit (requires 100 power)
- Graceful Revolution [EX] (QCB+K)
	- Can be cancelled from Dash Kick (normal version, not EX)

HYPERS
- Eternal Revolution Engine Lv1 (2xQCB+K)
- Cascade Lv1 (2xQCB+P)
- Infinity Bullet Lv1 (Air Only) (2xQCF+P)
- Power Breaker Lv1 (2xQCF+P)
- Twin Power Breaker Lv2 (2xQCF+PP)
- Clockwork Overdrive Lv2 (2xQCF+KK)
- Overdrive Deadly Breaker Lv3 (QCF_HCB+P) 
	- Hold a direction (U or D) during the wall cling to change the trajectory

FINISHERS
-Finisher 0: Infinity Breaker
-Finisher 1: Death by Degrees
-Finisher 2: Infinity Engine
-Finisher 3: Demonic Twin Dance

NOTES ON EMO MODE
- Power Charge is disabled. No power is gained from hitting the enemy or performing moves
- EMO Bar fills automatically from time to time, indicating the current MAX threshold
- Each EX or Hyper move will consume no power bar, but instead use the EMO bar, reducing it
- If the EMO bar reaches 0, Eighteen will enter into "Overheat" mode
- In Overheat mode, she could still perform EX/hyper moves, but at the risk of breaking her energy core.
- In Overheat mode, the maximum threshold is lost
- If the energy core is broken, she will lose EMO mode and go into a dizzy state
- Level of the finisher will be determined by the current EMO level charge (not the threshold)


NOTES ON EMO EXIT MODE
- Increased speed thanks to her infinite energy core. Her moves will play out a 50% faster
- Basics can be chained without limitation
- Afterimages will also hit the enemy
- Performing a Throw, an EX move or a Hyper will end the mode
- Getting hit or blocking an attack will end the mode
- Duration of the mode depends on the EMO bar MAX threshold (not the current EMO charge)


WHAT's LEFT
- EX fireball? EX Blitz Deadend?
- Palettes (if anyone feels like editing C17 and C16)
- Come here! intro
- Satan intro??


TO DO: 
fix weird random bug in ODB dash attack (AI 18 vs AI Buu in Kaioh stage, Buu on P2 side, but not 100% reproducible)
finishers killing enemy -> different behavior

Decide if Blitz fireball is  basic or special
Balance frame advantage and damage values
Custom anim standards for other Z2 chars
HDBZ 5.0 fixes/tweaks



PROGRESS LOG

Beta 14b (20210201) - Stupid bot edition
- Decreased her global damage scale a 10%
- Fixed missing knockdown on j.HP under certain conditions
- Fixed Hyper KO Background appearing twice under certain conditions
- [HDBZ] Updated wakeup turn code

Beta 14a (20210117) - Dungeons And Dragons edition
- Tweaked JP usage in some moves
- Fixed Cascade LP pillar's position when launched on boundary location
- Fixed combo dropping after Power Breaker Lv1>air combo
- Tweaked damage dampening on Power Breaker and Infinity Bullet
- Fixed state loop crash when performing Stomp Punch during Accel Dance 
- [HDBZ] Fixed some quotes
- [HDBZ] Added KD properties to Focus Attack
- [HDBZ] Added body proximity check to throws
- [HDBZ] Updated movelist

Beta 14 (20201231) - Farewell 2020 edition
- Changed s.MKx3 sprite alignment for a less realistic flow
- Air Throw will no longer grab enemies on block
- Added damage dampening to Air Grab and corrected minimal damage
- Fixed Graceful Revolution limiter
- Changed statetype in Blitz Deadend
- Fixed broken cancels in Blitz Deadend
- Zetto Counter grab will no longer be performed against airborne enemies, defaulting to kick version instead
- Prevented Power Breaker Lv1>Power Breaker Lv1
- Fixed Finisher Lv3 when playing under non-standard screen resolutions
- [HDBZ] Fixed animation check in state 651
- [HDBZ] Added Focus Attack Limiter
- [HDBZ] Fixed Focus Attack bug allowing cancel on whiff from P2 side
- [HDBZ] Added NHB safeguard to helpers without clsn2 boxes
- [HDBZ] Zetto Counter followups will now result in minimal damage

Beta 13h (20201221) - Cap'n Crunch edition - 5.0
- Added new pals
- Dash kick can now be cancelled into EX Graceful Revolution
- Ballistic Kiss' flight mode can now be cancelled by Dash shortcut macro
- Balanced damage values in some moves
- Fixed superpause issue with Power Breaker Lv2
- Fixed bug in Air Block code
- [HDBZ] Added Chicken Block special Projectile
- [HDBZ] Updated movelist
- [HDBZ] Update Victory Quotes


Beta 13g (20201213) - Crunchyroll edition
- Added new fashion costumes
- Added missing Tech Throw animation
- Added Wall Breaking to her throws and F+s.SK
- Fixed crossfire and other moves to be automatically cancelled after 18 gets hit
- Prevented Zetto Counters from being activated on first tick
- Fixed combo dampener during a counter attack
- Fixed beam sound in Power Breaker if combined from a previous Power Breaker
- Added Hyper KO BG to finishers
- Added Cheap KO grunts
- [HDBZ] Fixed Cheap KO detection system
- [HDBZ] Fixed dizzy stars inheriting char's PalFX effects
- [HDBZ] Updated Lv2 Super sparks
- [HDBZ] Tweaked Focus Attack performance on time=0

Beta 13f (20200309) - Jones Bones edition
- Sprite alignment improvement in 5200,6
- Fixed command conflict between 2P dash and Blitz Fireball
- Added new fashion costumes
- Fixed Stomp Punch's explod moving during superpauses
- Fixed negative edge issues with F+s.MK
- Fixed negative edge issues with Crossfire
- Fixed negative edge issues with Ballistic Kiss
- Fixed incorrect position on hit in Ballistic Kiss
- Removed HP flag from NotHitBy in EX Ballistic Kiss
- Fixed negative edge issues with Graceful Revolution
- Fixed Dash Cancel behavior in Focus Attack
- Fixed superpause issue in Power Breaker Lv2 if cancelled from heavy normals
- Fixed laser beam ender in Clockwork Overdrive Lv2 not hitting enemies under certain conditions
- Added Lilith's Gloomy Puppet Show special gethits
- [HDBZ] Cleaned up unused commands
- [HDBZ] Updated guard code

Beta 13e (20200724) - 24/7 Service edition
- Added missing negative edge button detection in some states
- Added new fashion costumes
- Fixed incorrect voice sample playing on throws
- Tweaked timing in jump landing cursed animation
- Fixed glitches in Eternal Revolution during Time Over
- Fixed explods in Infinity Bullets not being paused during enemy's SuperPause 
- [HDBZ] Fixed Piccolo's leftover charge commands in CMD
- [HDBZ] Tweaked Anim 5051 for a smooth looping cycle
- [HDBZ] Added 4.5 preview code

Beta 13d (20200707) - Dude, Where's my pal? edition
- Updated character to SFFv2. Say goodbye to easy pal management, and welcome to the worst system Elecbyte could ever create
- Slight tweaks in JP usage for some moves
- Fixed timing in a few cursed animations
- Fixed first hit of Graceful Revolution incorrectly adding 2 hits to hitcount
- Fixed missing varset in Throw Code

Beta 13c (20200614) - Brokeback Mountain edition
- Reverted back ACLC features on Air Zetto counters
- Fixed bug in Blitz Deadend variable not resetting under certain conditions
- Added variable teleport based on button press to Ballistic Kiss
- Fixed power consumption on Ballistic Kiss teleport
- Fixed return position glitch Overdrive Deadly Breaker 

Beta 13b (20200430) - Springtime edition
- Added more winquotes
- Fixed JP usage from Air Throw
- Prevented Air Throw to be performed from a low position
- Removed guard sparks from Power Breaker
- [HDBZ] Removed incorrect PlayerPush controller from Focus Attack
- [HDBZ] Updated code for Wall Break KO


Beta 13a (20200417) - Stayin' Alive edition
- Fixed bug in AI performing Air Throw in unexpected conditions
- Fixed combo counter dropping if hitting OTG the enemy with Finishers
- Added new anims for Emo activation
- Decreased Envshake during Emo activation
- Emo bar during Emo exit will no longer decrease during enemy superpauses
- Fixed graphical issues on Emo bar during Emo Exit

Beta 13 (20200415) - Gorugo Satin: Queen Bee edition
- Air Throw is now cancellable from basics and can grab enemies previously hit
- Slight trajectory changes in Graceful Revolution
- Scaled down damage on Blitz Deadend after cancelling
- Added damage dampening to EX Graceful Revolution and Eternal Revolution
- Shortened release time on Power Breaker Lv1 and Lv2

Beta 12g (20200411) - Not yet darling edition
- Tweaked hitboxes in F+s.MK
- Fixed performance of Stomp Punch, allowing to do a normal punch if not meeting the required height
- Fixed bug with Blitz Deadend projectiles not being updated in real time for the Knockdown feature
- Fixed bug with Infinity Bullet projectiles not being updated in real time for the Knockdown feature
- Slight damage increase on Infinity Bullet

Beta 12f (20200409) - Are we there yet? edition
- Blitz Deadend can now only be cancelled after hit
- Increased 2 ticks in hitpause to Blitz Deadend projectiles to prevent "ghost" tick issues
- Improved Blitz Deadend Knockdown conditions on enemy get up from ground
- Fixed sprite priorities in Cascade LP version
- Fixed incorrect damage dampening in some attacks
- Fixed turning issue during winposes
- [HDBZ] Updated documentation

Beta 12e (20200407) - Stronger than Lagertha edition
- Added parameter in config.txt to globally define max number of hits in the Magic Series
- Magic Series limiter will now knockdown the enemy after reaching the threshold. No more whiffs or disabled moves
- Fixed incorrectly dash collision activation if both characters were running in the same direction
- Tweaked hitboxes in F+s.MK
- Fixed aerial mediums not knocking down enemies if cancelled from lights
- Stomp Punch now requires a certain height to be performed
- Updated FX sprite in Stomp Punch
- Fixed hitcount issue in Graceful Revolution
- Added flip sound to Ballistic Kiss recoil
- Fixed bug in Ballistic Kiss allowing to cancel into multiple air dashes
- Blitz Deadend>Blitz Deadend
- Cancelled Blitz Deadend projectiles will now knockdown the enemy
- Fixed bug in Blitz Deadend cancelling into the same version under certain conditions
- Corrected guard sound audio in Power Breaker beams and other moves
- Fixed bug in BG elements not returning after a Hyper KO finish
- Tweaked damage dampening parameters in some moves

Beta 12d (20200404) - Shishi edition
- Updated animation 5090
- Increased Magic Series limiter to 4 hits
- Magic Series will now reset when 18 goes back to idle stance
- Fixed Stomp Punch recovery time, as enemy was able to recover under certain conditions
- Fixed Stomp Punch FX not being removed under certain conditions
- Fixed knockdown conditions in jumping basics
- Dash kick>Graceful Revolution, on Hit
- Dash kick is now -2 on Block
- Changed recoil animation after Ballistic Kiss
- Fixed remaining bugs in cancelled moves after Blitz Deadend

Beta 12c (20200131) - Balthazar's birthday party edition
- Added new fashion costumes
- j.SK will now cause knockdown
- Reaching Magic Series' limit will now whiff the attack basics instead of locking them out
- Fixed Y position on Ballistic Kiss dust effects
- Blitz Deadend can now be cancelled into Ballistic Kiss, Crossfire and Graceful Revolution
- Fixed Super Cancelling bug caused by Blitz Deadend's projectiles hitting the enemy after the variable flag was reset
- Finisher 0 will now cause a Wallbreak KO instead of a vanishing KO
- Improved character's control performance after KO

Beta 12b (20200213) - Stand: Sticky Fingers edition
- Fixed juggle point usage in Violence Hold>Crossfire
- Decreased hitpause on static Blitz Fireball
- Fixed EX Ballistic Kiss whiffing against cornered enemies
- Fixed bug in limiter in Blitz Deadend due to the coder being stupid >_<
- Performing normal attacks will now fill the emo bar slower
- Emo bar will now burn slower during Emo Exit, allowing for a longer CC period
- Added explosion sound to Emo bar removal
- Prevented Overdrive Deadly Breaker Lv3 from being performed during Emo Exit
- Fixed bugs in Finisher 3 caused by characters using different physics and constants
- [HDBZ] Updated Focus Attack code

Beta 12a (20200208) - Manos: The Hands of Fate edition
- Added missing knockdown features to jumping heavies
- Prevented Blitz Fireball resetting the magic series limiter
- Fixed audio sample repetition clip in dizzy animation
- Fixed incorrect movetype in Dizzy states
- Added voice samples to Cascade Rekkas
- Fixed unbinded explod in Clockwork Overdrive Lv2
- Added woosh sound in Clockwork Overdrive Lv2
- Prevented Rekka moves to be performed after exceeding Overheat
- Added new ending pose to Finisher 3
- [HDBZ] Fixed bugs in antifuzzy code with conflicting stateno=52
- [HDBZ] Changed basics limiter helper into an explod as well as fixing the hitpause delay application of the limiter
- [HDBZ] Added Twist KO sound
- [HDBZ] Added Dizzy stars
- [HDBZ] Updated Focus Attack and Wall break

Beta 12 (20200205) - Broken fingers edition
- Added new pals. Thanks to all contributors!
- Updated explanation data on config.txt
- Updated sprites in The Great Satan intro
- Added Bike intro/winpose
- Added Spread Hands winpose
- Added Not worth the hassle winpose
- Added Perfect winpose
- Fixed AI microwalking
- Disabled some moves that could be performed in roundstate=3
- Fixed magic series hit tracker
- Added missing Basics Limiter helper
- Added limiter once per combo to C.SP
- Prevented Blitz Deadend cancelling into its own version
- Fixed bug in EX Crossfire automatically cancelling into Cascade after hitting with Blitz Deadend
- Fixed Focus Attack's PalFX still being active during backdash
- Added damage dampener to Power Breaker Lv1 and Lv2
- Updated guard sound in Power Breaker Lv1 and Lv2
- Disabled PlayerPush in Overdrive Deadly Breaker Lv3 to avoid getting stuck if enemy is behind 18
- Increased hitboxes in Finisher 3 to avoid whiffing on smaller characters
- Removed move and combo limiters under EMO exit mode
- Fixed AI dashing while in EMO exit mode
- Fixed Clockwork Overdrive not ending EMO exit mode
- Fixed debug flood during game ending scene
- Fixed incorrect range of persistent variables 
- Replaced some sounds with clipping for better quality versions
- BUG: Focus Attack is glitched, will be fixed in next version


Beta 11a (20191223) - Stand: The Hand edition - 1st public release

- Rearranged palettes
- Removed duplicated teleport sound in Androids winpose
- Added special deadpose against Krillin
- Small animation tweaks in last part of f+MK chain kick
- Removed f+MK infinite by microwalking
- Decreased hit frame advantage in f+MK chain kick 
- Increased super jump height after f+MK chain kick  
- Fixed aerial normals hitting twice on block
- Decreased hit frame advantage in Crosskick
- Moved buffering window to landing states in Crossfire
- Fixed infinite cancelling after Blitz Deadend
- Fixed bug in Power Breaker Lv1>Lv2 not working due to wonky hit vels
- Fixed Combo dropping in Cascade MP>SP
- Prevented Fatality KO happening on first round won
- [HDBZ] Updated anti-fuzzy code
- [HDBZ] Added movelist


Beta 11 (20191219) - Sandy Claws edition

- Fixed sprite alignment in dash back animation
- Removed cornerpush on f+MK chain kick
- Tweaked animation in last part of f+MK chain kick
- B+s.SK will now result in the low kick version. No more proximity check for s.SK
- Added extra sound to Kick the trash
- Prevented infinites on Kick the trash. Only one instance allowed per combo, other instances will whiff
- Decreased throw range in normal throws
- Fixed power usage in Zetto counters during Emo mode
- Fixed Crosskick>Stomp punch
- Prevented Crosskick>Crosskick
- Increased speed to Blitz Fireball if hit by aerial attacks
- Added Supercancel properties to Blitz Deadend
- Fixed Rekka Cascade not consuming Emo bar
- Fixed combo dropping in Rekka Cascade
- Fixed gethit spazzing animation in Cascade SP
- Fixed explod animation during enemy's superpauses in Power Breaker
- Decreased chip damage on Power Breaker
- Increased hitsound volume in Power Breaker Lv1
- Improved timing performance on Power Breaker Lv1>Lv2
- Fixed combo dropping in Power Breaker Lv1>Lv2
- Fixed bug in Overheat Dizzy preventing 18 to be grabbed during that state
- Fixed bug in Finisher 3 allowing boss characters to combo break it.
- Updated fireball sprites in Finisher 3 (again)
- Disabled power bar gain during EMO

Beta 10 (20191216) - XMas release candidate edition
- Lowered Cliff portrait position
- Tweaked Fly from sky intro
- Fixed mouth flap in Priss' costume intro
- Increased percentage of grunts in normals
- Revamped f+MK chain kick
- Adjusted juggle points in f+MK chain kick
- Fixed hitflag properties in s.SK
- Prevented repetition of flip jump animation after jump attacks
- Jumping Stomp punch (D+j.SP) can now only be performed after 10 ticks from jump start
- Added OTG properties to Jumping Stomp punch (D+j.SP)
- Changed hit velocities in j.SK
- Added missing hitspark in Forward Throw
- Fixed bugs in Air Throw when performed near the ground
- Corrected sprite flow in Spin animations 5052 and 5252
- Fixed enemy binding in 1st frame of Zetto Punch counter
- Added missing hitspark in Zetto Punch counter
- Removed OH features in Crosskick
- Tweaked animation and hitbox in Crosskick
- Changed hitsound in Graceful Revolution
- Violence Hold can now be cancelled into any special, EX or hyper (except another VH and EX VH)
- Fixed Blitz Deadend projectiles being hit by physical attacks
- Cascade Lv1 can be rekka cancelled into other versions of Cascade
- Removed sprite rotation in Eternal Revolution
- Fixed Infinity Bullet's Envshake issues on block
- Added sprite animation to Power Breaker static ball
- Lowered hitsound volume in Power Breaker
- Power Breaker Lv1 can be cancelled into Power Breaker Lv2
- Fixed Power Breaker beam bugs against Krillin's Scatter Shot
- Power Breaker Lv2 will now combo from heavy normals
- Decreased EnvShake on block in Power Breaker
- Overdrive Deadly Breaker Lv3 now requires at least 1 EMO bar level to be performed
- Fixed SuperPause timings in EMO activation
- Updated fireball sprites and sounds in Finisher 3
- Removed speedlines during Hyper Fatality KO

Beta 09 (20191213) - Family Jewels' edition
- Updated palettes with C16
- Corrected typos in winquotes
- Added Midnight Bliss sprites
- Added Cursed sprites
- Added The Great Satan intro
- Added Walking By intro
- Added Fashion intro
- Added Enter the Androids intro
- Added mouthflaps to intros/winposes
- Added sounds to intro 1
- Changed Vs. Krillin intro states from 709 to 789 
- Added C16 as Easter Egg winpose
- Fixed Jumping Into intro facing issues against enemies still offscreen (Gohan)
- Tweaked sprite alignment in Jumping Into intro
- Fixed sounds not stopping after skipping intros
- Fixed incorrect parameter in Throws
- Fixed throws killing on first hit
- Fixed wall hit sound not playing after throws
- Fixed Blitz fireball disappearing if performed inmediately after Finishers
- Added move extension: Crossfire>Crosskick
- Focus Attack will now move 18 slightly forward
- Fixed guardspark placement on Power Breaker beam
- Fixed hitsound playing during block in Power Breaker beam
- Improved enemy placement after Power Breaker beam
- Tweaked target spin animation in Eternal Revolution
- Fixed bug in sprite alignment during Eternal Revolution due to incorrect SuperPause timing
- Fixed wrong NotHitby in custom spin animation (5252) used in Eternal Revolution
- Fixed EMO threshold not resetting if Overdrive Deadly Breaker Lv3 was blocked or whiffed
- Fixed bug when doing Chip KO in Overdrive Deadly Breaker Lv3
- Changed ground impact FX on Finisher 2
- Updated BGM in Finisher 3
- Fixed sprite bugs in Hyper KO Background
- [HDBZ] Removed obsolete code for RE Broken Back
- [HDBZ] Added Satan's Megaton Punch gethits
- [HDBZ] Added Satan's Champ's Delight gethits
- [HDBZ] Added Tenshinhan's Birdview gethit
- [HDBZ] Removed power gain in some Zetto Counters
- [HDBZ] Fixed bug in guarding states causing first attack notification fail after blocking heavies and holding back after the block
- [HDBZ] Fixed axis alignment in hitsparks


Beta 08 (20191007) - Smartbot edition
- AI
- Added Fear Sensing intro
- Added What do you want intro
- Fixed Playerpush bug in Jumping Into intro
- Tweaked run animation timing
- Added assorted voices to her attacks
- Close S.SP will now connect from crouching basics
- Prevented 18 gaining control after jumping strong attacks
- Fixed Blitz Fireball not disappearing under cinematics
- Fixed hit trade interaction in EX Ballistic Kiss vs EX Ballistic Kiss
- Updated Tornado sprites in Eternal Revolution
- Fixed Eternal Revolution crashing crashing against Vegetto under certain conditions
- Fixed debug error in Cascade while 18 is under custom anims
- Decreased startup time in Power Breaker Lv1
- Prevented beating a dead horse in Overdrive Deadly Breaker Lv3
- Finisher 0 will only kill the enemy on the last hits
- Added Fatality KO to Finisher 0
- Fixed EMO bar display level
- Prevented EMO bar filling during enemy's superpauses
- [HDBZ] Added Gotenks' scribble gethits

Beta 07 (20190924) - Ms.Eighteen, I presume? edition
- Updated Big Portrait (again)
- Updated Cliff Portrait
- Added Jumping Into intro
- Updated Krillin intro
- Updated Finger Pointing winpose
- Added Talking winpose
- Added Looking Away winpose
- Added Stretching winpose
- Added Magneto winpose
- Added Krillin winpose
- Fixed EX Crossfire land hard locking under certain circumstances
- Restored original beam sound in Infinity Bullet
- Fixed missing beam sound in Power Breaker Lv1
- Fixed FX beams not being removed on hit in Power Breaker Lv1/Lv2
- Tweaked hitsparks in Power Breaker Lv1/Lv2 and Finisher 0
- Prevented time over in Overdrive Deadly Breaker Lv3 
- Tweaked damage output in Finishers
- Fixed Destructo Disc hitting sound being played multiple times in Finisher 1
- Fixed Finisher 2 custom grounding bounce against non-Z2 characters
- Fixed emo var(52) not being reset after finishers
- Added temporary BGM to Finisher 3

 

Beta 06 (20190809) - Birthday Breaker edition
- Updated Big Portrait
- Changed Air Dash back landing animation
- F+MKx1 is now +3 on hit
- F+MKx3 is no longer recoverable
- F+MKx3 can now be cancelled into high jump
- Air heavies will now only knockdown aerial enemies
- P2 will now face enemy after being hit by Down+J.SP
- Decreased wall bouncing height in Forward Throw
- Prevented Ballistic Kiss whiffing if performed in the front edge of the stage
- Fixed basic moves sometimes whiffing if Blitz Fireball vanished at the same time as the normal hit
- Fixed broken limiter in Blitz Deadend
- Fixed Blitz Deadend's last projectile being multiplied if launched near the edge of the stage
- Fixed Juggle Points bug in EX Graceful Revolution
- Power Breaker Lv1 
- Twin Power Breaker Lv2 
- Improved previous fix for Infinity Bullet undersinking OTG enemies
- Updated sounds in Overdrive Deadly Breaker
- Finisher 0: Infinity Breaker
- Finisher 2: Infinity Engine
- Fixed hit facing issue on 17's first attack in Demonic Twin Dance 
- Added variable fireball speed to Demonic Twin Dance
- [HDBZ] Allowed basics and specials to be done in roundstate = 2 & 3
- [HDBZ] Added Anti Fuzzy Code
- [HDBZ] Removed variable length air dash bug



Beta 05 (20190701) - Heatwave edition
- Tweaked clsn boxes in some moves
- Adjusted frame advantage in basics
- Fixed typo in hitflag for Close S.SK
- Removed juggle points in Down+J.SP
- Air heavies will knockdown enemies
- Fixed bug causing state machine stuck in Down+J.SP during EMO Exit
- Increased speed to Blitz Fireball if hit by Back+S.MP
- Blitz Fireball can now be hit by Graceful Revolution
- Violence Hold stomp kick is now a hard knockdown
- Increased damage output in Violence Hold last kick
- Added landing sound and dust to Ballistic Kiss and Crossfire
- Increased jumping speed in Crossfire
- Slight increase in damage and hitstun for Crossfire
- Crossfire and EX Crossfire will now "crossup" cornered enemies
- Removed camera locking during EX Crossfire
- Added special cancelling to Crossfire
	- Crossfire>Blitz Fireball
	- Crossfire>Blitz Deadend
	- Crossfire>Crossfire
	- Crossfire>Graceful Revolution
	- Crossfire>Eternal Revolution Lv1
- Removed gravity juggling to Blitz Deadend projectiles
- Slight speed increase to Blitz Deadend projectiles
- Increased blockstun in Blitz Deadend projectiles
- Decreased blockstun for Blitz Deadend's last projectile
- Added a 3x limiter per combo to Blitz Deadend
- Removed juggle points in EX Graceful Revolution during combos
- Added special flip animation for Z2 characters in Eternal Revolution
- Infinity Bullet will now force a knockdown if hitcount is higher than 5 hits
- Fixed Infinity Bullet hitcount issue in certain conditions
- Fixed Infinity Bullet undersinking OTG enemies
- Added BGM dash sound to Finisher 3
- Updated charge and firing sounds to fireballs in Finisher 3
- Increased 50% of liedown time after Finisher 3 for alive targets
- Fixed liedead animation for Finisher 3
- [HDBZ] Fixed jump start invulnerability frames
- [HDBZ] Updated buffer guard system
- [HDBZ] New anim standard 5252

Beta 04b (20190621) - Summer Solstice edition
- Fixed S.MP magic series chain
- Added gravity juggling to Blitz Deadend projectiles
- Slightly increased width in Blitz Deadend SP version
- EX Graceful Revolution will now flip forward
- Tweaked hitdef properties during combos in EX Graceful Revolution
- Decreased gap between Emo Exit startup and recovery
- Fixed winposes from happening offscreen


Beta 04 (20190620) - Demon edition
- Added recovery sounds
- Changed Air Recovery animation
- Fixed Heart taunt travelling backwards under certain conditions
- Fixed hitcount issue in back+S.MP
- Fixed S.MP>S.SP not comboing
- Changed guardflag on air basics to HA
- Removed autoturn feature on Violence Hold if performed near the edge of the stage
- Added offset displacement to Violence Hold if performed near the edge of the stage
- Added puff vanishing sound to Blitz Fireball
- Fixed attacks hitting twice while Blitz fireball was hitting the enemy at the same time
- Added 5 ticks invulnerabilty to Crossfire startup
- Fixed Ballistic Kiss' dust explods if floating was initiated on the air
- Tweaked Graceful Revolution if cancelled from Violence Hold to allow hitting special characters like Babidi/Vegetto
- Changed hit velocities in EX Graceful Revolution to allow combo with hypers
- Blitz Deadend is now performed as QCF+P
- Removed OTG properties from Blitz Deadend fireballs
- Disabled juggle check in Eternal Revolution
- Added dash sound to Overdrive Deadly Breaker Lv3
- Disabled power gain on hits while EMO Mode is active
- Shortened cinematic time in Finisher 1
- Fixed F1 Destructo Discs being placed incorrectly on certain stages
- Finisher 3: Demonic Twin Dance
- Special Gohan Killing winpose
- [HDBZ] Added new EMO Activation sound


Beta 03 (20190608) - DemiDemon edition
- Added special winpose from overheat
- Tweaked overall damage dampening
- Updated landing sound in Down+J.SP
- Removed exclamation effect to Forward Throw's last hit
- Hopefully fixed attacks whiffing under certain conditions while Blitz Fireball was onscreen
- Tweaked startup animation in Violence Hold
- Fixed Ballistic Kiss' dust explods alignment when P2 is jumping
- Fixed EX Crossfire going under the character if followed after a launcher move
- Broken bone sound in Focus Attack will now only play on hit
- Fixed sprite alignment issues in Cascade LP pillar on moving stages
- Fixed enemy placement while crouching on Eternal Revolution
- Added ground slam sound to Eternal Revolution
- Added FX build up charge to Clockwork Overdrive's beam
- Disabled control after Infinity Bullet to prevent infinites (no pun)
- Separated current EMO charge and EMO threshold bars
- Fixed small graphical issues on EMO bar
- Fixed sound in EMO Exit activation
- Added Super BG explosion sound


Beta 02 (20190602) - Winged Angel edition
- Disabled ADB after jumping forward
- Removed juggle points from launcher
- S.LK>C.LK 
- Balanced frame advantage on f+S.SK
- Fixed f+S.SK OTG version sometimes sending enemy skywards
- Changed guardflags in S.LK, f+S.MK, close S.SK and C.LP
- Charge explod in C.SP will not appear once reached the maximum charge level
- Removed infinite with Down+J.SP
- Updated sounds to Down+J.SP
- Tweaked hitboxes in J.MK
- Fixed spark alignment in Air Throw
- Added clsn boxes to Taunt
- Fixed walk through issue in Zetto counter
- Blitz Fireball is now a command basic (F+MP)
- Added vanishing animation to static Blitz Fireball
- Fixed Violence Hold freezing against Farmer Z2
- Changed power requirement to 250 in Ballistic Kiss teleport
- Disabled Air Dash cancelling in Ballistic Kiss while in EMO Exit mode
- Increased startup and recovery time in Violence Hold
- Added new sound to Violence Hold whiff
- EX Violence Hold can be cancelled into super jump after the beam launcher
- Headbutt from EX Graceful Revolution will now launch the enemy higher
- Fixed projectile reflection in Focus Attack
- Cascade LP beam version will appear onscreen if performed from the edge of the stage
- Fixed pushback on Cascade LP under certain circumstances
- Increased startup time for Cascade SP
- Fixed Infinity Bullet beams not set properly as a Hyper move
- Added warp sounds to Clockwork Overdrive
- Fixed Time Over issue during Overdrive Deadly Breaker Lv3
- Fixed EMO level indicator not being removed after Lv3
- Fixed EMO level indicator displaying threshold level rather than actual current level
- Tweaked filling time on EMO bar, bar fills slower now
- Prevented EMO Exit mode to be performed while already being active
- Reduced EMO Exit duration
- Fixed EMO bar not being removed after performing moves that finish EMO Exit
- Disabled clsn boxes during Finisher cinematics
- [HDBZ] Fixed C.MK replant issue
- [HDBZ] Updated Explodsive buffer commands


Beta 01 (20190531) - #Terminatrix edition
- Updated small portrait
- Replaced previously boosted sounds
- Added Super KO backgrounds
- Fixed input conflict between Emo activation and normal power charge
- Added sounds to Taunt
- Down+J.SP
- Fixed guard sound in J.HK
- Fixed combo chain ending in J.HK
- Fixed Zetto counters killing flag
- Tweaked Air Zetto Counter Punch hitdef
- Fixed sprite alignment issue in Ballistic Kiss
- Added Envshake and updated hitsound for Violence Hold stomp kick
- Violence Hold will throw the enemy forward if performed near the stage edge
- Ballistic Kiss>Infinity Bullet Lv1
- Fixed broken spin sound in Eternal Revolution
- Fixed Overdrive Deadly Breaker bug when performed near the edge of the stage
- Fixed time over issue during finishers
- Added leap sound to Death by Degrees
- Shortened cinematic time in Death by Degrees
- Fixed missing launch sound in Destructo disc #2
- Fixed state transition on dead enemies after Death by Degrees
- Added EMO bar
- Cleaned up debug error messages on Emo Exit mode
- Added visual sparks to Emo Exit mode


Alpha 13 (20190517) - Feeling EMOtional edition
- Updated SND file
- Added new palettes
- Fixed issue with basics cancelling before the actual hit (thanks to Brose for the fix)
- Fixed guard sound on Dashing Kick
- Improved binding position and bouncing issues in Aerial Throw target states
- Fixed Zetto Counter issues against helper projectiles
- Small tweaks on Blitz Deadend projectiles, allowing for a correct combo counter
- Fixed Crossfire trajectory issues due to a variable not being reset
- Fixed Graceful Revolution trajectory issues due to a variable not being reset
- Fixed EX sound accidentally disabled after Alpha 12
- Lowered impact sounds for Infinity Bullet beams
- Added Piccolo clones compatibility to Infinity Bullet
- Fixed Cascade pushing C18 away against tall characters in the corner
- Increased bounce on enemies in Clockwork Overdrive blast hit
- C18 will now hold the blast from the Clockwork Overdrive until the enemy is grounded
- Eternal Revolution will now increase the combo counter
- Overdrive Deadly Breaker Lv3 
- Finisher 1: Death by Degrees
- EMO mode barebones version


Alpha 12 (20190502) - O Brother, Where Art Thou? edition
- Remade palettes with C17
- Twins winpose
- Time Over animation [TEMP]
- Updated walk and run sounds
- Added gethit sounds
- Power charge with pseudo-heat effect
- Changed impact sound for c.SP
- Changed final kick sound in F.Throw
- Fixed Wire Attack gethit facing issues resulting in characters moving in the opposite direction under certain conditions
- Fixed juggle points in aerial moves
- Fixed Y velocity in Air Zetto Counters
- Added Special Air Zetto Counter (on block, U+2P)
- Updated slap sound
- Coded slaps to play a different sound on slap/backslap
- Recoded ending part on Violence Hold, allowing for special cancelling
	- Violence Hold>Blitz Fireball
	- Violence Hold>Blitz Deadend
	- Violence Hold>Crossfire
	- Violence Hold>Graceful Revolution
	- Violence Hold>Eternal Revolution Lv1
- Increased damage in EX Violence Hold
- Decreased startup time for Ballistic Kiss from 20 to 12 ticks, and EX to 10 ticks
- Added hoover sound to Ballistic Kiss' freefly mode
- Fixed timing and animation frame in Crossfire, making it easier to launch or delay the fireball
- Increased stun time in crossfire
- Added experimental Y velocity to Blitz fireball
- Updated sprites for moving Blitz fireball
- Removed duplicated impact sound in Blitz Fireball
- Changed Blitz/Crossfire impact sound
- Changed command for Blitz Deadend from QCB+F to HCF
- Fixed startup alignment issues in Blitz Deadend SP version 
- Increased recovery time for Blitz Deadend MP version
- Reduced guard pausetime for Blitz Deadend fireball 
- Set limit of 8 fireballs under Blitz Deadend (EMO Exit)
- Added voices to Hypers
- Fixed Cascade's beam not freezing during a superpause
- Prevented C18 from being pushed during Cascade LP version
- Infinity Bullet Lv1
- Clockwork Overdrive Lv2 
	- Will play an extra animation+damage if the majority of the hits connect
- [HDBZ] Shortened animation 5100 and fixed sprite alignment
- [HDBZ] Changed when power charge actually begins
- [HDBZ] Fixed Grab Anim on Throws
- [HDBZ] Made jump start state not hittable by throws
- [HDBZ] Removed extended throw invincibility from get up
- [HDBZ] Added Fireball Projectile Helper Standard
- [HDBZ] Removed redundant Flip KO code
- [HDBZ] Fixed ground sparks against clones
- [HDBZ] Added "Hold to recover" feature
- [HDBZ] Fixed Crouch to Stand defense block



Alpha 11 (20181211) - Nothing special edition
- Cheap KO
- Air/ground recovery
- Added sound and FX to superjump
- Dashing kick
- Fixed Zetto Counter whiffing under certain circumstances
- Added launch sound to Blitz Fireball
- Tweaked width parameters in Blitz Fireball
- Increased recovery time for Blitz Fireball
- Increased vanishing time for Blitz Fireball
- Fixed collision bugs and self-damage with Blitz Fireball caused by some particular moves
- Fixed attacks not reporting the correct hitcount while Blitz Fireball was active
- Fixed issues in EX Violence Hold when initiated by P2 (caused by a Mugen bug)
- Blitz Deadend
- Added Damage Dampening on EMO Exit clones
- Performing specials under EMO Exit mode will no longer disable it (exception: EX moves, Ballistic Kiss Teleport and Violence Hold)
- [HDBZ] Added Battle Messages
- [HDBZ] Added AlexSin's fixes in throw states

 
Alpha 10 (20181121) - Fun with balls edition
- Small tweaks in hitdef properties of Back+S.MP
- (Hopefully) fixed S.LK>F+S.MK>F+S.MK triggering due to previous buffer
- Small tweaks in clsn boxes for f+s.MK (x3)
- Fixed stomp sound in Air throw
- Ground Zetto Counter
- Air Zetto Counter
- Blitz Fireball 
- Added hit sound to EX Violence Hold
- Added experimental trajectories to Graceful Revolution based on button press
- EX Graceful Revolution
- During Ballistic Kiss free-fly mode, it is now possible to cancel the move into Air Dash by pressing BB or FF
- Updated hit sound in Crossfire and Cascade Lv1 super
- Locked Beam's position in Cascade Lv1
- Added woosh sound to Eternal Revolution Lv1 
- Changed behavior at the end of Eternal Revolution Lv1


Alpha 9 (20191111) - Natalie Horler edition
- Renamed character to "Eighteen"
- Back+S.MP
- S.SP Close
- Fixed S.LK>F+S.MK triggering twice due to previous buffer
- Updated C.SP launch sound
- Fixed J.SK hitsound
- Neutral J.SK
- Added invincibility to first frames in dash back
- Added sounds to Crossfire
- Fixed Lv1 hyper sound
- Updated sounds in Eternal Revolution Engine Lv1
- Updated tornado FX in Eternal Revolution Engine Lv1
- Cascade Lv1 - Each button will result in a different attack

Alpha 8 (20181020) - AC Slater edition
- Tweaked Dash Back 
- Fixed Magic Series chains
- Added 3 hit combo limiter to Magic Series. Limit disabled under EMO exit
- Tweaked dust FX scale in c.SP
- Fixed c.SP dust FX not removed under certain conditions
- c.SP is no longer techable
- Fixed super jump follow-up after launcher
- Fixed f+s.MK chain not resetting after the first hit
- J.SK
- Fixed P2 animation in Back throw
- Changed impact ground sound in air throw, but still not convinced on result (TBD)
- Fixed PalFX remaining from Focus Attack when cancelled into Run
- Fixed dust efects and movement if hit during Focus Attack
- Fixed Violence Hold not killing the enemy
- Added hitspark to EX Violence Hold's blast
- Fixed Crossfire behavior when performed with a multiple button press
- Crossfire is now OTG
- Fixed EX Crossfire projectile not launcing if previous projectile whiffed
- Added dust effect to Ballistic Kiss (pre-charge)
- Fixed Ballistic Kiss hitdef properties
- Added pushback to hitdefs while in EMO Exit mode
- Eternal Revolution Engine Lv1

Alpha 7 (20180804) - Hot heels edition
- Added new palettes
- Tweaked intro against Krillin
- Tweaked interaction with Majin Vegeta's Cheap KO
- Added walk/run/dash sounds
- Tweaked run animation
- Added My Toes! gethit sprites
- Added Guard sounds
- Added limiter to C.SP charge
- Fixed width parameters in C.SP 
- Fixed hitspark in C.MK
- Fixed sprite priority in twist ko FX
- Fixed Wall bounce hit sparks
- Fixed clsn boxes in throws
- Added broken bone sound to Air throw
- Updated slap sound in Violence Hold
- Fixed EX Violence Hold giving back power
- Fixed arm explod in EX Violence Hold
- Added leap sound to Crossfire
- Different Crossfire trajectory based on button press
- EX Crossfire
- Ballistic Kiss
- EX Ballistic Kiss

Alpha 6 (20180714) - 15 years edition
- Updated crouching sprite
- Updated walk back start sprites
- Updated C.SP sprites
- J.LK
- J.MK
- Spin KO gethits
- S.LP combo
- Forward Throw
- Back Throw
- Air Throw
- Dash Collision
- Focus Attack
- Violence Hold
- EX Violence Hold
- Crossfire (missing FX effects)
- [HDBZ] set getup animation to 30 ticks
- [HDBZ] Fix Grab Anim on Throws
- [HDBZ] Made jump start state not hittable by throws
- [HDBZ] Removed extended throw invincibility from get up

Alpha 5 (20180502) - Rainbow edition
- Added 4 new palettes
- S.LP
- S.SP
- S.SK close
- C.SP - Move can be charged by holding button for enhanced damage/followups
- C.MK
- C.SK
- J.LP
- J.SP
- Updated Graceful Revolution swoosh sound
- Added landing sound to Graceful Revolution
- Emo Exit mode can be enabled/disabled by doing taunt [TEST]

Alpha 4 (20180423) - Thawing glacier edition
- Rebuild previous code from scratch
- Added JNP's Explodsive buffer
- Added barebones for Emo Exit mode
- Temporary Alt palette
- S.MP
- S.MK close
- S.SK
- C.LP
- C.MP
- C.LK
- J.MP

Alpha 3b (20170327) - Because 3 is not enough edition
- s.MK>f+s.MK
- Added wall bounce sparks
- Changed sounds in Graceful Revolution

Alpha 3 (20170322) - "Look ma, no hands!"!! edition
- Rebuilt SFF with correct pal index
- Added SND file
- Idle stance
- Air Dashes
- Non-working Dash Collision (missing throw part)
- Tweaked behavior in F+s.MK (*3), no longer requiring holding the F direction
- Tweaked hit properties for Graceful Revolution
- Tweaked physics in Wire Attack

Alpha 2 (20170319) - Video killed the radio star edition
- Updated Small portrait
- Updated Large HDBZ portrait
- Updated default palette
- Vs Krillin intro
- s.LK
- s.MK
- F+s.MK (*3)
- F+s.SK
- Taunt
- Grace Revolution
- Tweaked timing in getup animation
- [HDBZ] Added Vans & JZ command buffering
- [HDBZ] Added Damage dampener

Alpha 1 (20170217) - Cogito, Ergo Sum edition
- Gethits
- Stand, crouch, jump, high jump, dash, run
- Portraits
- Fly down intro
- Blow kiss winpose
- Hair Vanity winpose